During the COVID lockdown, there was a need for parents to create activities that: will entertain kids, keep them active and keep their brains in motion. That is where Mayra Ríos, inspired by a game from her childhood “Veo Veo” (where the first letter of an object inside a room was the only clue the kids will have to guess the name) Oteogo, was born.
With innovative technology in mind, it evolved into a game that uses augmented reality to entertain kids, while they expand their vocabulary, enrich their knowledge and as a great bonus, move around!
It is an excellent tool for tutors, schools, therapists, and parents.
The game won the 2019 Top Ten Games as part of an event sponsored by the Chamber of Commerce in PR.
Oteogo won 3rd place in the Evertec programming challenge for its ability to help children play in the Covid-19 lockdown.
Oteogo evolved into an EdTech platform available for parents and teachers alike. Oteogo is edutainment with gamification in a non-sedentary game to visualize 3D images and pair them with the name. It is active learning. During the game, statistics are captured to measure execution.
With a bachelor's degree in Business Administration, major in Computerized Information Systems (S.I.C.I.), a Post-graduate in Web Development and other certifications, Mayra’s background became of significant importance in creating Oteogo, a creative tool that stimulate active learning by eliminating the sedentary part of the process.