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... and Oteogo
was born!

And Oteo was born

During the COVID lockdown, there was a need for parents to create activities that: will

entertain kids, keep them active and keep their brains in motion. That is where Mayra

Ríos, inspired by a game from her childhood “Veo Veo” (where the first letter of an object

inside a room was the only clue the kids will have to guess the name) Oteogo, was born.

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With innovative technology in mind, it evolved into a game

that uses augmented reality to entertain kids, while they

expand their vocabulary, enrich their knowledge and as a

great bonus, move around!

It is an excellent tool for tutors, schools, therapists, and parents.

2019

Oteogo buttons

February 2019

Oteogo was created as part of a

project in a JavaScript

Certification course in San Juan, PR.

The game won 1st

place in the MIC DROP Awards.

Oteogo green button

May 2019

The game won the 2019 Top Ten

Games as part of an

event sponsored by the Chamber of

Commerce in PR.

2020

Fuschia oteogo button

April 2020

Oteogo won 3rd place in the Evertec

programming


challenge for its ability to help

children play in the

Covid-19 lockdown.

2023

Blue oteogo button

May 2023

Oteogo evolved into an EdTech

platform available for

parents and teachers alike. Oteogo is

edutainment with

gamification in a non-sedentary

game to visualize 3D

images and pair them with the name.

It is active

learning. During the game, statistics

are captured to measure execution.

About Mayra

Search and scan oteogo cards

About Mayra

With a bachelor's degree in Business Administration, major in Computerized Information Systems (S.I.C.I.), a Post-graduate in Web Development and other certifications, Mayra’s background became of significant importance in creating Oteogo, a creative tool that stimulate active learning by eliminating the sedentary part of the process.