During the COVID lockdown, there was a need for parents to create activities that: will
entertain kids, keep them active and keep their brains in motion. That is where Mayra
Ríos, inspired by a game from her childhood “Veo Veo” (where the first letter of an object
inside a room was the only clue the kids will have to guess the name) Oteogo, was born.
With innovative technology in mind, it evolved into a game
that uses augmented reality to entertain kids, while they
expand their vocabulary, enrich their knowledge and as a
great bonus, move around!
It is an excellent tool for tutors, schools, therapists, and parents.
Oteogo was created as part of a
project in a JavaScript
Certification course in San Juan, PR.
The game won 1st
place in the MIC DROP Awards.
The game won the 2019 Top Ten
Games as part of an
event sponsored by the Chamber of
Commerce in PR.
Oteogo won 3rd place in the Evertec
programming
challenge for its ability to help
children play in the
Covid-19 lockdown.
Oteogo evolved into an EdTech
platform available for
parents and teachers alike. Oteogo is
edutainment with
gamification in a non-sedentary
game to visualize 3D
images and pair them with the name.
It is active
learning. During the game, statistics
are captured to measure execution.
With a bachelor's degree in Business Administration, major in Computerized Information Systems (S.I.C.I.), a Post-graduate in Web Development and other certifications, Mayra’s background became of significant importance in creating Oteogo, a creative tool that stimulate active learning by eliminating the sedentary part of the process.