
... and Oteogo
was born!
Born during the COVID era, Oteogo began as a simple idea: what if screen time could inspire kids to move, imagine, and learn at the same time? What started as a playful “I Spy” style concept quickly evolved into an interactive world where movement unlocks discovery, stories come alive, and everyday play becomes an adventure.
Today, Oteogo blends games, cartoons, imagination, and active learning into one growing universe called OteoLand 🌌👀
Our mission is simple: turn curiosity into motion, and motion into meaningful play.
Welcome to Oteogo ✨
Game History

April 2020
Summer 2019
Evertec makes a call to programmers to offer solutions for P.R. on the subject of COVID-19. I saw how sedentary life in distance education played with the mind of children. My intention was to ease the confinement at home a bit. So I submitted this game to learn how hygiene is like in the new norm with COVID-19. The award won was:
3rd place in GAMES Category
The Chamber of Commerce of P.R. makes an event to promote creative industries in P.R. with the purpose to offer incentives for that industry. Hundreds of participants apply to this event. The award won was:
2019 Top Ten Best Games
February - May 2019

The game was born as part of the deliverable project of a JavaScript Certification in San Juan, P.R. It was a very rustic idea in that time. That time the award won was:
MIC DROP Award #1 Best Project - 2019



Oteogo's Mission

With innovative technology in mind, it evolved into a game that uses augmented reality to entertain kids, while they expand their vocabulary, enrich their knowledge and as a great bonus, move around!


Our story






The game won the 2019 Top Ten Games as part of an event sponsored by the Chamber of Commerce in PR.
May 2019


Oteogo won 3rd place in the Evertec programming challenge for its
The ability to help children play during the COVID-19 lockdown.
April 2020


May 2023
Oteogo evolved into an EdTech platform available for parents and teachers alike. Oteogo is edutainment with gamification in a non sedentary game to visualize 3D images & pair them with the name.It is active learning. During the game, statistics are captured to measure execution.




Oteogo Team


Mayra Ríos
Founder & CEO
With a bachelor's degree in Business Administration, major in Computerized Information Systems (S.I.C.I.), a Post-graduate in Web Development and other certifications, Mayra’s background became of significant importance in creating Oteogo, a creative tool that stimulate active learning by eliminating the sedentary part of the process.



Fahad Ahmad
With a bachelor's degree in Design, major in 3D animation.Fahad has been working on freelance platforms such Upwork & Fiverr. Using his experience he collaborated with the Oteogo team.
Graphic Designer & 3D Artist


Uzair Ahmad
Software Engineer
With a bachelor's degree in Software Engineer. Uzair has experience in React JS, Next JS, and Node JS

Arslan Chaudhry
Unity 3D & Mobile Game Expert
Unity 3D ProfessionalMobile Game DesignOptimization, Ads Expert


Why Oteogo?
At Oteogo, we combine Edtech, gamification, score management, edutainment, and augmented reality to create a dynamic learning experience. Our mission is to make education engaging, interactive, and fun for kids everywhere!
Interactive Storytelling: Engage with immersive stories that captivate and educate, offering a unique blend of entertainment and learning.
Customizable Learning Paths: Tailor the app's content to fit your child's interests and educational needs, ensuring a personalized experience.

3D Visual Learning: Enhance understanding with stunning 3D images that bring complex concepts to life, making learning more engaging and fun.
